← jukimv1986 Classics revisited

Lucky Machine

2003 · VB6
Lucky Machine

// How to play

The bar on the left is your credit (it starts at 250 out of 1000; hover it to read the amount). Pull ! costs 10 and sets the three reels spinning. Stop them one after the other with the Push buttons (or keep pressing Enter: the focus moves on to the next button).

Three of a kind is a jackpot: bomb +30, lemon +50, cherry +90, BAR +150, JUKIMV 1986 +300. Two of a kind refunds your 10. Push the credit past the top of the bar and you have won. If it runs out, the machine stops taking pulls. Either way the game is over; reload the page to play again, just as you had to restart the original.

// Revisited

Rebuilt in HTML5 + JavaScript from the original Visual Basic 6 source (LM.frm and ModSound.bas, 2003). The reels run on the original 10 ms timer, the payouts and messages are the original ones, and the win is still detected the way the original did it: by the progress bar overflowing its maximum and landing in the error handler. As with Windows' PlaySound, only one sound plays at a time. The jackpot sound is the original. The reel-stop clicks were Windows 98 system sounds and are left out, so those moments are silent.

The source loaded its five reel pictures from C:\2@\ (lemon, cherry, bar, chit and bomb.jpg), and those files did not survive with it. The pictures here come from a 2007 build of the game, which had them embedded. Each one was matched to its file name by the prize ranking in that build's "Game Info" panel, which follows the same order as the 2003 payouts. That later panel is not part of this 2003 version.